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[personal profile] stagemanagers
[As the investigation ends, you'll hear Hester's voice inviting you to the auditorium. As this happens, the twin doors on either side of the concession stand, across from the gym, will click open. You can enter on either side; both go to the same place.

When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name. Elisabeth and Connor have joined Mumble in having theirs draped in black crepe and with a framed monochrome photo of them on top.

When you reach the podiums, the lights above the stage finally come on. the Wizard is once again waiting for you. Beside it Hester is slowly lowers in on her bubble. Her dress this week is a purple monstrosity, more akin to a voluminous prom dress than the simple outfits she usually wears.

The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]


Welcome to your second trial, everyone. It's time to determine who was responsible for the murder of Connor. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
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[personal profile] stagemanagers
[One week out from the first deaths in this place, now. When you wake up on Friday morning, everything seems pretty quiet. There's nothing immediately, obviously amiss when you leave your dorms - and if maybe not everybody is in their beds at the moment, well, that's not so strange, is it? Maybe the No Murder party worked! Nobody wants to shatter Spongebob's poor little heart, right?

But, you know. Maybe you should make sure.]

Week Three

Jun. 13th, 2021 01:55 am
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[personal profile] stagemanagers
[Last week, some shit went down! Salieri's scene went off without a hitch, but the good mood didn't last. The first motive was a bit of a doozy, and yet it didn't even have anything to do with the eventual accidental death of Mumble Happyfeet! At least Sissi was already pretty much dating Death anyway, right? She's probably fine, wherever she is.

This week, new menus have been posted in the cafeteria. But, more importantly, it seems that other new information has emerged. Everyone wakes on Sunday with some new memories - or are they old ones? - floating around in their heads. Maybe there was something to your discussions of time travel after all. Maybe there was someting to the Wizard's knowledge of the future.

Regardless, you're still stuck in here. At least there's some new places to explore this week. Maybe you'll find something helpful.]


Sunday | Monday | Tuesday | Wednesday | Thursday


(( Be sure to submit your memory regains and your AC for this week! Hester's office hours and the merch booth also remain available! ))
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[personal profile] stagemanagers
[As the investigation ends, you'll hear Hester's voice inviting you to the auditorium. As this happens, the twin doors on either side of the concession stand, across from the gym, will click open. You can enter on either side; both go to the same place.

When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name, save for Mumble's, which is draped in black crepe and has a framed monochrome photo of him - Elijah Wood him - on top.

When you reach the podiums, the lights above the stage finally come on. It's time to meet the Wizard.

The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]


Welcome to your first trial, everyone. I am the Wizard. It's time to determine who was responsible for the murder of Mumble. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
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[personal profile] stagemanagers
[Happy Friday, everyone! The end of a long week of traumatizing motives, meetings that become Come to Jesus meetings and a menagerie of cafe cryptids. All things considered, not a bad second week in a murder school.


The school feels calm and quiet as everyone rouses themselves from sleep but quiet can be awfully deceiving.]

Week Two

Jun. 6th, 2021 01:03 am
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[personal profile] stagemanagers
[Last week, no murder happened! Instead, a lot of students started work on Salieri's school play, which sounds pretty cool even though it's gonna be short, several people destroyed Bigfoot and got a few mysterious clues, and Orpheus started a fire in the kitchen! All in all, not a bad first week!

Though some people might have gone to talk to Hester, she hasn't made any more public announcements. There's some new papers posted up around the cafeteria, but it looks like it's just your upcoming lunch schedule. Seems like nothing's driving you towards Rule Five except, perhaps, all of the kidnapping and how criminally boring some of you are finding the school. Maybe the Balladeer is right, and you really can just wait this out? Only time will tell!]



Sunday | Monday | Tuesday | Wednesday | Thursday


(( No new locations this week, since y'all haven't paid in blood! Hester's office hours are still open, as are regains! Make sure to complete your first activity check by Tuesday! ))

Week One

May. 31st, 2021 11:43 am
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[personal profile] stagemanagers
[Yesterday, everyone woke up in a strange place and realized that they'd been kidnapped, and also that everyone else around them may or may not be kinnies? Wow, what a weird escalation of kin drama! Given what some people have seen of Spongebob's freaky arm thing, though, maybe it's not that at all?

Your Assistant Director, Hester, showed off her stuff and immediately had her life threatened by Lumpy Space Princess, who got her life threatened right back. Maybe you should keep that in mind if you decide to pay Hester any more visits! She won't be making another public appearance this week, but as promised, she'll be available for visits and consultation in the Principal's Office during business hours.

If you don't want to chat with Hester, there's always the school to explore! Some of you might also be receiving mysterious coins next to your bedside this week - those must be useful for something, right? There's lots to do, and you all seem like a group who can make your own fun, so enjoy your first week of school!]



Monday | Tuesday | Wednesday | Thursday | Friday | Saturday


(( OOC: This will be the last mod post for this week! Feel free to start submitting regains for any threads that aren't with Hester. Remember, song threads mean an extra coin! This is a peace week, so get all that CR while you can! ))
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[personal profile] stagemanagers
You awake in an unfamiliar bed.

It’s comfortable enough, sure, but it’s certainly not yours. The room, too, is unfamiliar, especially in such heavy darkness. There seems to have been a great effort put into making it a livable space, with fuzzy rugs laid over linoleum, beds arranged as best to fit (and one bunk bed per dorm, rip whoever has the bottom bunk), and a single desk. You've also got individually labelled trunks; if you look inside yours, you'll find a yearbook with mostly blank pages, as well as a few with some interesting information. But even with all these changes it’s clear this room started it’s life as a classroom, every window hidden behind heavy dark green curtains.

To add to the strangeness of it all, your clothes have been swapped for some kind of uniform. It, though fitting your body perfectly, might feel a bit odd to some of you, as the body you have isn’t quite the same as it was before you mysteriously fell unconscious. The other important thing to note is the people in the other beds around you, all wearing the same color-coded uniform.

The hallway outside the dorms is narrow but well-lit, with fresh white walls and some scattered posters advertising some kind of midweek club meeting. The hallway goes on until, for the more contemporary of you, the pieces start to fall together as to your location: a school. Once you leave your rooms you’re free to wander as you wish but pinned up on a corkboard just outside the cafeteria there’s framed information that you might find helpful. If you explore further into the other rooms, in fact, you'll see there's an identical copy outside all of them.

In the lobby there are linoleum floors and fluorescent lighting, and a pair of glass doors that appear to lead outside. You can see out of both of them that the sun is shining brightly and there’s definitely more to see in the distance but the glass is unbreakable; you can't get out that way right now. A rolling metal sheet blocks off the hallway to the west. For the moment, both doors leading outside are locked.

It looks like you’re stuck. But hey - at least you aren’t alone.

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