It's Curtains Mods (
stagemanagers) wrote in
itscurtains2021-05-30 12:40 am
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once more with feeling [act 3]
You awake in an unfamiliar bed.
It’s comfortable enough, sure, but it’s certainly not yours. The room, too, is unfamiliar, especially in such heavy darkness. There seems to have been a great effort put into making it a livable space, with fuzzy rugs laid over linoleum, beds arranged as best to fit (and one bunk bed per dorm, rip whoever has the bottom bunk), and a single desk. You've also got individually labelled trunks; if you look inside yours, you'll find a yearbook with mostly blank pages, as well as a few with some interesting information. But even with all these changes it’s clear this room started it’s life as a classroom, every window hidden behind heavy dark green curtains.
To add to the strangeness of it all, your clothes have been swapped for some kind of uniform. It, though fitting your body perfectly, might feel a bit odd to some of you, as the body you have isn’t quite the same as it was before you mysteriously fell unconscious. The other important thing to note is the people in the other beds around you, all wearing the same color-coded uniform.
The hallway outside the dorms is narrow but well-lit, with fresh white walls and some scattered posters advertising some kind of midweek club meeting. The hallway goes on until, for the more contemporary of you, the pieces start to fall together as to your location: a school. Once you leave your rooms you’re free to wander as you wish but pinned up on a corkboard just outside the cafeteria there’s framed information that you might find helpful. If you explore further into the other rooms, in fact, you'll see there's an identical copy outside all of them.
In the lobby there are linoleum floors and fluorescent lighting, and a pair of glass doors that appear to lead outside. You can see out of both of them that the sun is shining brightly and there’s definitely more to see in the distance but the glass is unbreakable; you can't get out that way right now. A rolling metal sheet blocks off the hallway to the west. For the moment, both doors leading outside are locked.
It looks like you’re stuck. But hey - at least you aren’t alone.
It’s comfortable enough, sure, but it’s certainly not yours. The room, too, is unfamiliar, especially in such heavy darkness. There seems to have been a great effort put into making it a livable space, with fuzzy rugs laid over linoleum, beds arranged as best to fit (and one bunk bed per dorm, rip whoever has the bottom bunk), and a single desk. You've also got individually labelled trunks; if you look inside yours, you'll find a yearbook with mostly blank pages, as well as a few with some interesting information. But even with all these changes it’s clear this room started it’s life as a classroom, every window hidden behind heavy dark green curtains.
To add to the strangeness of it all, your clothes have been swapped for some kind of uniform. It, though fitting your body perfectly, might feel a bit odd to some of you, as the body you have isn’t quite the same as it was before you mysteriously fell unconscious. The other important thing to note is the people in the other beds around you, all wearing the same color-coded uniform.
The hallway outside the dorms is narrow but well-lit, with fresh white walls and some scattered posters advertising some kind of midweek club meeting. The hallway goes on until, for the more contemporary of you, the pieces start to fall together as to your location: a school. Once you leave your rooms you’re free to wander as you wish but pinned up on a corkboard just outside the cafeteria there’s framed information that you might find helpful. If you explore further into the other rooms, in fact, you'll see there's an identical copy outside all of them.
In the lobby there are linoleum floors and fluorescent lighting, and a pair of glass doors that appear to lead outside. You can see out of both of them that the sun is shining brightly and there’s definitely more to see in the distance but the glass is unbreakable; you can't get out that way right now. A rolling metal sheet blocks off the hallway to the west. For the moment, both doors leading outside are locked.
It looks like you’re stuck. But hey - at least you aren’t alone.
...Your Host! [2/2]
[Very suddenly the young woman’s voice from the announcement rings out, a little too sudden and a little too loud, but by god she is Trying. She steps out onto the elevated stage-like part of the cafeteria in front of the mascot mural.]
Fremde, etranger, stranger.
[The young woman looks around college-aged with long dark hair styled into a neat braid over her shoulder and, unlike the rest of you, is not wearing a uniform. She’s dressed in a simple dark blue dress that reaches just below her knees with matching kitten heels that click softly again the linoleum as she walks along the metal guard rail.]
Gluklich zu sehen, je suis enchante,
Happy to see you, bleibe, reste, stay.
[She looks over the group with a mixture of what looks like nerves and excitement, going from Elsa to Spongebob to Cassandra to Connor and the rest of the cast until she settles on the Balladeer. Her voice very nearly wavers, brows furrowing before she catches herself and straightens her posture with a bright smile.]
Thank you for coming, our beautiful school.
Happy to see you, hope you enjoy your stay.
Yokoso, bienvenue, welcome to
The Gershwin School, the Gershwin School, the Gershwin School!
[The music continues softly in the background as she stops in the middle of the high-rise “stage”, folding her hands over her midriff and speaking out over the new students.]
Hello, everyone! It’s so nice to meet you all finally. My name is Hester and I’m your assistant director and school secretary here at Gershwin High School Academy University! Since we have a little time to kill I’m happy to answer some of your questions. But please do keep rule number 4 in mind during this little meeting. Breaking that won’t end well for anyone.
[The music swells one last time for the big finish-]
Welcome, bienvenue, welcome to
The Gershwin School, the Gershwin School, the Gershwin School!
[With that, the music fades and Hester waits expectantly for the questions that are sure to come. The floor is yours.]
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Spongebob, you had a question?
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I can't believe she stole my song.
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Elsa's comment from before still sticks with him, about how kidnapping might be the least of their worries about this place.]
Yeah...I have a question.
How did you get all of us here? I don't remember anything about agreeing to come to this place.
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I don't remember agreeing to go to any schools.
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How much did Cynthia pay you to get me kidnapped here?
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Where is it? Where is the Giraffe?
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I believe I have many questions. First and foremost being as to the nature of the person that thought up this already ludicrous situation, and when this farce is going to end.
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The attempt at showmanship is admirable, but really, I'm sure you can do better.
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?_!
She has no questions but she is going to just shift a little to move behind whoever is closest out of the people she's met so far. Let everyone else take care of this. ]
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[Yeah, there's just. A kitchen knife flying at Hester. Very poorly, because LSP is a hands-on girl, but sometimes you just need to throw something.]
WHAT DID YOU DO WITH MY LUMPS YOU JEALOUS HARPY?!
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im sorry that im not sorry
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Re: 2/2
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[THIS...is the most important question ever. Absolutely. Totally.
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How cheap is this place that the assistant-director's doing secretary work? [yeah she's focused on the important things here]
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Are you sure this isn't a hospital? Did Ralathor send me here?
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Why are we really here?
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Miss Hester? May I ask a question about rule five?
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You sound great! Quick question: What's with the murder thing?
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Hello! Excuse me! Miss Hester!
[Wave wave.]
Mumble here, from Emperor-land. C-could I speak to The Wizard, please? I-if I could just ask them where I am, and how to get back to Emperor-land, and if they know anything about the fish, and why they'd abduct a penguin with a bunch of aliens of all things, and what we could do for them to let us go - that would be great.
[Y'know, not a whole lot!]