It's Curtains Mods (
stagemanagers) wrote in
itscurtains2021-05-30 12:40 am
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once more with feeling [act 3]
You awake in an unfamiliar bed.
It’s comfortable enough, sure, but it’s certainly not yours. The room, too, is unfamiliar, especially in such heavy darkness. There seems to have been a great effort put into making it a livable space, with fuzzy rugs laid over linoleum, beds arranged as best to fit (and one bunk bed per dorm, rip whoever has the bottom bunk), and a single desk. You've also got individually labelled trunks; if you look inside yours, you'll find a yearbook with mostly blank pages, as well as a few with some interesting information. But even with all these changes it’s clear this room started it’s life as a classroom, every window hidden behind heavy dark green curtains.
To add to the strangeness of it all, your clothes have been swapped for some kind of uniform. It, though fitting your body perfectly, might feel a bit odd to some of you, as the body you have isn’t quite the same as it was before you mysteriously fell unconscious. The other important thing to note is the people in the other beds around you, all wearing the same color-coded uniform.
The hallway outside the dorms is narrow but well-lit, with fresh white walls and some scattered posters advertising some kind of midweek club meeting. The hallway goes on until, for the more contemporary of you, the pieces start to fall together as to your location: a school. Once you leave your rooms you’re free to wander as you wish but pinned up on a corkboard just outside the cafeteria there’s framed information that you might find helpful. If you explore further into the other rooms, in fact, you'll see there's an identical copy outside all of them.
In the lobby there are linoleum floors and fluorescent lighting, and a pair of glass doors that appear to lead outside. You can see out of both of them that the sun is shining brightly and there’s definitely more to see in the distance but the glass is unbreakable; you can't get out that way right now. A rolling metal sheet blocks off the hallway to the west. For the moment, both doors leading outside are locked.
It looks like you’re stuck. But hey - at least you aren’t alone.
It’s comfortable enough, sure, but it’s certainly not yours. The room, too, is unfamiliar, especially in such heavy darkness. There seems to have been a great effort put into making it a livable space, with fuzzy rugs laid over linoleum, beds arranged as best to fit (and one bunk bed per dorm, rip whoever has the bottom bunk), and a single desk. You've also got individually labelled trunks; if you look inside yours, you'll find a yearbook with mostly blank pages, as well as a few with some interesting information. But even with all these changes it’s clear this room started it’s life as a classroom, every window hidden behind heavy dark green curtains.
To add to the strangeness of it all, your clothes have been swapped for some kind of uniform. It, though fitting your body perfectly, might feel a bit odd to some of you, as the body you have isn’t quite the same as it was before you mysteriously fell unconscious. The other important thing to note is the people in the other beds around you, all wearing the same color-coded uniform.
The hallway outside the dorms is narrow but well-lit, with fresh white walls and some scattered posters advertising some kind of midweek club meeting. The hallway goes on until, for the more contemporary of you, the pieces start to fall together as to your location: a school. Once you leave your rooms you’re free to wander as you wish but pinned up on a corkboard just outside the cafeteria there’s framed information that you might find helpful. If you explore further into the other rooms, in fact, you'll see there's an identical copy outside all of them.
In the lobby there are linoleum floors and fluorescent lighting, and a pair of glass doors that appear to lead outside. You can see out of both of them that the sun is shining brightly and there’s definitely more to see in the distance but the glass is unbreakable; you can't get out that way right now. A rolling metal sheet blocks off the hallway to the west. For the moment, both doors leading outside are locked.
It looks like you’re stuck. But hey - at least you aren’t alone.
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"The entire building shakes - just for a second or two. It's as if someone, somewhere, is angry. That was your warning."
[He says it like he's quoting something, then blinks and returns his attention to the others.]
Sounds serious. I wouldn't do that again.
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What? [ he asks, looking back and forth between him and LSP with a look of incredibly confused dismay. ]
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[He still seems a little oddly abstracted.]
But I can't hear the rest of it.
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Explain.
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I'm a narrative device, mostly. I narrate.
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[This is not computing to its processor. But it cannot detect any deceit in the Balladeer's mannerisms, so. Time to pull this further.]
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[god who the fuck is he if he's not working]
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im sorry that im not sorry
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[Still, that's... bad. That knife is just Gone.]
Looks like a direct attack isn't going to work.
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Are you narrating right now?
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[He rubs at his eyes. That was actually kinda weird.]
I think that just proves I shouldn't be here. Not my show.
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[Clearly this man is some sort of wizard.]
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The Narrator? And what, exactly, does that imply? [he studies him for a moment] After all, a narrator needs a story to narrate, does he not?
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Well, I did.
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[ That's the most alarmed Rina has sounded all day. If she was feeling uh, shaken before she's even more so now (heh) ]
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What?
[ That's what WHAT said B??? ]
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[Eh, close enough]
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[.....]
Are you a...queen, or something?
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[Is that why he's here, does he need to provide commentary on an attempted assassination? Weird to go outside of America, and he isn't sure it counts if the princess attacked first, but...]
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