It's Curtains Mods (
stagemanagers) wrote in
itscurtains2021-07-02 11:58 pm
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fourth trial
[As the investigation ends, you'll hear Hester's voice inviting you to the auditorium. As this happens, the twin doors on either side of the concession stand, across from the gym, will click open. You can enter on either side; both go to the same place.
When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name. Varian and Salieri, side by side, now have theirs draped in black crepe and with a framed monochrome photo of them on top.
When you reach the podiums, the lights above the stage finally come on. The Wizard is once again waiting for you. Beside it Hester is slowly lowers in on her bubble. There's no flashy costume this time, just a plain black dress belted with green satin around her waist. She sits in her seat with her head down and her hands in her lap like she's trying to make herself as small as possible. As if, if she tried hard enough, she could just disappear despite the lights on her.
The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]
Welcome to your fourth trial, everyone. It's time to determine who was responsible for the murder of Salieri. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name. Varian and Salieri, side by side, now have theirs draped in black crepe and with a framed monochrome photo of them on top.
When you reach the podiums, the lights above the stage finally come on. The Wizard is once again waiting for you. Beside it Hester is slowly lowers in on her bubble. There's no flashy costume this time, just a plain black dress belted with green satin around her waist. She sits in her seat with her head down and her hands in her lap like she's trying to make herself as small as possible. As if, if she tried hard enough, she could just disappear despite the lights on her.
The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]
Welcome to your fourth trial, everyone. It's time to determine who was responsible for the murder of Salieri. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
EXECUTION: You Give Love a Bad Name
She sits in her bubble, eyes squeezed shut and back straight like she's trying and failing to get up the nerve to start. The music stops and the Wizard head turns to look down at her. It’s hard to tell from a distance but it looks like it’s eyebrows furrow in concern. There’s quiet for a moment and Hester lilts her head to the side slightly, like she’s leaning into an invisible hand touching her head.
She takes a breath, opens her eyes and the music starts over:]
A demon's smile is what you sell
You promised him heaven, then put them through hell
Chains of love have a hold on you
When passion's a prison, you can't break free
[The green curtains open and there’s Discord, bound by his wrists and ankles with thick white rope that hangs from the ceiling. Behind him is a painted backdrop, a cozy-looking little town with a large tree in the middle with a big red door. He looks both surprised and annoyed and experimentally tugs at his bonds. He has some range of motion but the ropes quickly go taught and nearly gets pulled off his feet.]
Whoa, oh, oh
You're a loaded gun
Whoa, oh, oh
You've nowhere to run
No one can save you, the-
[Hester's voice wavers while Discord continues to pull against his ropes. Her eyes stray from the stage to the orchestra pit, down to the survivors. She tries to start up again, her conviction fading more and more.]
No one can save you, the damage is-
Done!
[The Wizard's voice booms through the auditorium. Both Hester and Discord jerk their heads up to look to the massive head. It seems you all have a new performer for this execution.]
Shot through the heart and you're to blame
You give love a bad name
[While the Wizard's voice projects through the room, a catwalk starts to lower. On it stands what is clearly a mannequin dressed in greens and pinks stands holding the ends of the ropes binding Discord. She pulls at the ropes, making him jerk aggressively as a new spotlight brightens up a spot on the stage: a gallows with a single noose hanging down. The mannequin tilts it's head left and right, like its silent vocal chords are trying to hum a little tune as it begins to walk Discord toward the gallows.]
You play your part and we play this game
You give love a bad name
Hey, you give love
A bad name
[Until now Discord has been making a token effort against his restraints. But when the gallows light up a sharpness suddenly appears in his eyes and he grins. His head jerks up to look at the Wizard, speaking out for the first time since he was swept to the stage with all the sharpness and taunting befitting a Lord of Chaos.]
The final act is sure to be a theatrical
Plot twist worthy of a prize
[He gives one more experimental tug of the ropes before surging forward, dragging the pink-haired mannequin down from the catwalk to smash against the stage. Plastic limbs go flying in several directions and he crouches to pick up an arm, making it wave up at the Wizard head.]
Want a shot? You better be more tactical
Messin' with disharmony is never wise~!
I've had enough of you!
[Discord points up at the Wizard with the severed arm (which extends an accusing finger).]
So, I won't you be your puppet
On a string!
I've had enough of you!
[He snaps his fingers and, from their safely hidden places outside the trial room, six glass jars appear at his feet and in his hands. They're all filled with some type of dark liquid and, judging by the situation, probably very dangerous.
He raises two of the jars above his head, not breaking eye contact with the glowing green eyes. How unfortunate that the other missing things from the nurse's office had been overlooked this morning without the inventory list: potassium permanganate and sulfuric acid. Separate? Mostly harmless and medically useful! Mixed together? Well...]
Look at you, stuck like glue, bid this murdergame adieu!
'Cause I've had enough of you~!
[He drops the two jars. The moment they hit the floor the explosions are an instantaneous chain reaction. The Wizard lets out a shout of surprise, the green eyes flashing between green and white then back to green. Hester, although seemingly safe in her bubble, screams. It immediately ascends but not before she grabs her leg in apparent pain.
The fire from the explosions doesn't seem to be spreading from the main stage but it's probably a good idea to get out as fast as you can.]
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Hester!
[She's peering up through the smoke, trying to find her, trying to find if she's okay.]
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No, that won't do.
She gives one last pitiful glance up, mutters something under her breath, and then runs to the Sponge. She's already figured out that he's light enough to lift. She's going to try and catch him on the run and keep moving toward the exit.]
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The bombs, however, quickly take precedence over everything else.]
MOVE!
[He scoops Farrah up almost effortlessly onto his hip (effortlessly if she helps him out by wrapping her legs around his waist again), and reaches out and grabs LSP's wrist with his other hand, pulling her with him as he beats a hasty retreat.]
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[No time to be shocked. Angus grabs the people nearest to him and pulls them towards the exit, then runs down the series of podiums, pulling everyone away form their stand if they haven't started running yet.]
Go, go, go! Don't stop!
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Wait— wait, she's hurt—!
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She got out safe, Peregrine!
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[ But, Janis has her, so. It's probably good. ]
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She's in a bubble, we're not! We're going to get hurt if we don't move, Per!
[ And she is going to try to pull at least one of her girlfriends out of the burning theater. ]
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