It's Curtains Mods (
stagemanagers) wrote in
itscurtains2021-05-30 12:40 am
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once more with feeling [act 3]
You awake in an unfamiliar bed.
It’s comfortable enough, sure, but it’s certainly not yours. The room, too, is unfamiliar, especially in such heavy darkness. There seems to have been a great effort put into making it a livable space, with fuzzy rugs laid over linoleum, beds arranged as best to fit (and one bunk bed per dorm, rip whoever has the bottom bunk), and a single desk. You've also got individually labelled trunks; if you look inside yours, you'll find a yearbook with mostly blank pages, as well as a few with some interesting information. But even with all these changes it’s clear this room started it’s life as a classroom, every window hidden behind heavy dark green curtains.
To add to the strangeness of it all, your clothes have been swapped for some kind of uniform. It, though fitting your body perfectly, might feel a bit odd to some of you, as the body you have isn’t quite the same as it was before you mysteriously fell unconscious. The other important thing to note is the people in the other beds around you, all wearing the same color-coded uniform.
The hallway outside the dorms is narrow but well-lit, with fresh white walls and some scattered posters advertising some kind of midweek club meeting. The hallway goes on until, for the more contemporary of you, the pieces start to fall together as to your location: a school. Once you leave your rooms you’re free to wander as you wish but pinned up on a corkboard just outside the cafeteria there’s framed information that you might find helpful. If you explore further into the other rooms, in fact, you'll see there's an identical copy outside all of them.
In the lobby there are linoleum floors and fluorescent lighting, and a pair of glass doors that appear to lead outside. You can see out of both of them that the sun is shining brightly and there’s definitely more to see in the distance but the glass is unbreakable; you can't get out that way right now. A rolling metal sheet blocks off the hallway to the west. For the moment, both doors leading outside are locked.
It looks like you’re stuck. But hey - at least you aren’t alone.
It’s comfortable enough, sure, but it’s certainly not yours. The room, too, is unfamiliar, especially in such heavy darkness. There seems to have been a great effort put into making it a livable space, with fuzzy rugs laid over linoleum, beds arranged as best to fit (and one bunk bed per dorm, rip whoever has the bottom bunk), and a single desk. You've also got individually labelled trunks; if you look inside yours, you'll find a yearbook with mostly blank pages, as well as a few with some interesting information. But even with all these changes it’s clear this room started it’s life as a classroom, every window hidden behind heavy dark green curtains.
To add to the strangeness of it all, your clothes have been swapped for some kind of uniform. It, though fitting your body perfectly, might feel a bit odd to some of you, as the body you have isn’t quite the same as it was before you mysteriously fell unconscious. The other important thing to note is the people in the other beds around you, all wearing the same color-coded uniform.
The hallway outside the dorms is narrow but well-lit, with fresh white walls and some scattered posters advertising some kind of midweek club meeting. The hallway goes on until, for the more contemporary of you, the pieces start to fall together as to your location: a school. Once you leave your rooms you’re free to wander as you wish but pinned up on a corkboard just outside the cafeteria there’s framed information that you might find helpful. If you explore further into the other rooms, in fact, you'll see there's an identical copy outside all of them.
In the lobby there are linoleum floors and fluorescent lighting, and a pair of glass doors that appear to lead outside. You can see out of both of them that the sun is shining brightly and there’s definitely more to see in the distance but the glass is unbreakable; you can't get out that way right now. A rolling metal sheet blocks off the hallway to the west. For the moment, both doors leading outside are locked.
It looks like you’re stuck. But hey - at least you aren’t alone.
Lobby
Put your lumping back into it, glob!
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[Wait.]
My back's not lumpy!
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[They're just yelling now.]
All my friends are gone, and I just ran into someone who tried to crush me to death!
[HUUUUUUUFFFF Okay. Back to the door. She'll size it up and just.
Kick the glass really hard.]
Ow!
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[Her foot aches, her shoulder is sore. Cassandra is tired, and her head hurts. With a sore-throated groan, she presses her forehead to the glass door and leans into it. The glass is cool, almost a little comforting against the whirling storm inside her.]
I told them not to step inside that shell house, but did anyone listen to me? Noooo.
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[Sorry Cass, you're not actually getting much time to rest here. Because LSP is ignoring your muttering and just. Trying to kick through the door herself.]
[The same one Cass is leaning against. Or the one next to it, they'd be connected. Either way this is probably not comfortable.]
Let me! The lump! OUTTA HERE!
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She stumbles back, clutching her head. How many Lumpy Space Princesses were there? Because she's seeing double.]
Ugh, give it a rest. It's not working.
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[But- yeah, it only takes a couple more kicks before she gives up, sliding down into a sitting position with her back to the doors.]
Ugh, this place is AWFUL.
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Time to join LSP on the floor. Cassandra plops down, cross-legged, her unamused expression propped up on one hand.]
At least we can agree on that.
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[SHE DOESN'T NEED YOUR APPROVAL okay she's too tired to really argue.]
This is the dumbest kidnapping ever, who even kidnaps people to a nerd school for nerds?
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