It's Curtains Mods (
stagemanagers) wrote in
itscurtains2021-05-30 12:40 am
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once more with feeling [act 3]
You awake in an unfamiliar bed.
It’s comfortable enough, sure, but it’s certainly not yours. The room, too, is unfamiliar, especially in such heavy darkness. There seems to have been a great effort put into making it a livable space, with fuzzy rugs laid over linoleum, beds arranged as best to fit (and one bunk bed per dorm, rip whoever has the bottom bunk), and a single desk. You've also got individually labelled trunks; if you look inside yours, you'll find a yearbook with mostly blank pages, as well as a few with some interesting information. But even with all these changes it’s clear this room started it’s life as a classroom, every window hidden behind heavy dark green curtains.
To add to the strangeness of it all, your clothes have been swapped for some kind of uniform. It, though fitting your body perfectly, might feel a bit odd to some of you, as the body you have isn’t quite the same as it was before you mysteriously fell unconscious. The other important thing to note is the people in the other beds around you, all wearing the same color-coded uniform.
The hallway outside the dorms is narrow but well-lit, with fresh white walls and some scattered posters advertising some kind of midweek club meeting. The hallway goes on until, for the more contemporary of you, the pieces start to fall together as to your location: a school. Once you leave your rooms you’re free to wander as you wish but pinned up on a corkboard just outside the cafeteria there’s framed information that you might find helpful. If you explore further into the other rooms, in fact, you'll see there's an identical copy outside all of them.
In the lobby there are linoleum floors and fluorescent lighting, and a pair of glass doors that appear to lead outside. You can see out of both of them that the sun is shining brightly and there’s definitely more to see in the distance but the glass is unbreakable; you can't get out that way right now. A rolling metal sheet blocks off the hallway to the west. For the moment, both doors leading outside are locked.
It looks like you’re stuck. But hey - at least you aren’t alone.
It’s comfortable enough, sure, but it’s certainly not yours. The room, too, is unfamiliar, especially in such heavy darkness. There seems to have been a great effort put into making it a livable space, with fuzzy rugs laid over linoleum, beds arranged as best to fit (and one bunk bed per dorm, rip whoever has the bottom bunk), and a single desk. You've also got individually labelled trunks; if you look inside yours, you'll find a yearbook with mostly blank pages, as well as a few with some interesting information. But even with all these changes it’s clear this room started it’s life as a classroom, every window hidden behind heavy dark green curtains.
To add to the strangeness of it all, your clothes have been swapped for some kind of uniform. It, though fitting your body perfectly, might feel a bit odd to some of you, as the body you have isn’t quite the same as it was before you mysteriously fell unconscious. The other important thing to note is the people in the other beds around you, all wearing the same color-coded uniform.
The hallway outside the dorms is narrow but well-lit, with fresh white walls and some scattered posters advertising some kind of midweek club meeting. The hallway goes on until, for the more contemporary of you, the pieces start to fall together as to your location: a school. Once you leave your rooms you’re free to wander as you wish but pinned up on a corkboard just outside the cafeteria there’s framed information that you might find helpful. If you explore further into the other rooms, in fact, you'll see there's an identical copy outside all of them.
In the lobby there are linoleum floors and fluorescent lighting, and a pair of glass doors that appear to lead outside. You can see out of both of them that the sun is shining brightly and there’s definitely more to see in the distance but the glass is unbreakable; you can't get out that way right now. A rolling metal sheet blocks off the hallway to the west. For the moment, both doors leading outside are locked.
It looks like you’re stuck. But hey - at least you aren’t alone.
lobby
[Well, Peregrine wasn't the only person trying to get these doors open. Another young woman had been briefly pushing and shoving against the glass. Testing it, inspecting the hinges... all fruitless efforts that ultimately resulted in the raven-haired girl stepping back and shoulder-checking the glass at full force. No dice, beyond knocking her on her ass.]
Well... [She breathes out.] These are some annoying doors.
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There's gotta be some way to get them open! [ Peregrine rubs her own shoulder because yeah. Throwing yourself at doors? Wow! That smarts! ] A crowbar, or something!
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For however sore that attempt looked, Cassandra's quickly on her feet. That hurts! But her pride is more bruised than her shoulder.]
If I had my sword I'd break the lock, or maybe we could pry it open... [She's gauging their options.] Ugggh, I almost wish I could pick a lock.
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That's the big helpful skill of the day... [ Peregrine looks for anything she can use to try and break the lock, coming up short. ] There were...instruments, maybe some kinda tuba'd be heavy enough?
[ That sounds stupid as soon as she says it and she huffs. ]
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Are you suggesting we break the door down with a tuba?
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It's worth a shot. [ Yeah. Yeah that's what she's suggesting. ]
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At this point, Cassandra figures it's something she'll only find out once they've escaped. So, once she starts nodding...]
Looks like we've got a music room to ransack. Come on.
[...she'll accept this plan and start matching back down the hall.]
I'm gonna go out on a limb and say that you weren't in Corona before this either?
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Whitetail, Minnesota. I've never even heard of Corona.
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[Look at them! Getting along. Now, which room was the one that had the intruments...]
You didn't happen to see a woman with really, really long blonde hair, did you? Freckles, green eyes, smiles like the sun? Or a doofus in a blue vest?
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What? No. [ For a second, she wonders if she should ask about— no. No, probably not. ] ...Sorry. Didn't see anyone fitting those descriptions.
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How about a tall, bald guy, or a really inebriated dwarf?
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At least I don't have to worry about Hookfoot anymore. But that also means I'm completely separated from the group I was with.
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"Hookfoot?" ...Really? That can't be a real name.
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Oh, it is. And that's not even getting to "Big Nose" or "Hookhand".
[Honestly, she doesn't know what might be worse; if they picked the names themselves, or someone gave it to them.]
Either way, we're here. Let's try to find... whatever we can use to get that door open.
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She books it straight for a tuba, as she'd suggested. It's a bit bulky, but she's able to lift it pretty easily. ]
Okay. Step one, done.
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Hmm. [She regards the tuba.] Maybe we can both try to ram that into the door?
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[she exhales.]
Okay. Back to the doors.
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