It's Curtains Mods (
stagemanagers) wrote in
itscurtains2021-06-26 11:01 am
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third trial
[As the investigation ends, you'll hear Hester's voice inviting you to the auditorium. As this happens, the twin doors on either side of the concession stand, across from the gym, will click open. You can enter on either side; both go to the same place. Some of you have a detour to make beforehand- Hester lets you in to her office to drop off the precious cargo without incident. She then slips off to in the direction of the scene shop.
When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name. The SQUIP, the Balladeer and Rina now have theirs draped in black crepe and with a framed monochrome photo of them on top.
When you reach the podiums, the lights above the stage finally come on. the Wizard is once again waiting for you. Beside it Hester is slowly lowers in on her bubble. Either she was magicked up there or the catwalk repair had a very impressive turnaround time. The Dad Squad and Peregrine have already seen this week's look but those who haven't might notice the braid bun her hair is in has half-fallen out and her little white heels are covered in dirt.
The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]
Welcome to your third trial, everyone. It's time to determine who was responsible for the murder of Rina. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name. The SQUIP, the Balladeer and Rina now have theirs draped in black crepe and with a framed monochrome photo of them on top.
When you reach the podiums, the lights above the stage finally come on. the Wizard is once again waiting for you. Beside it Hester is slowly lowers in on her bubble. Either she was magicked up there or the catwalk repair had a very impressive turnaround time. The Dad Squad and Peregrine have already seen this week's look but those who haven't might notice the braid bun her hair is in has half-fallen out and her little white heels are covered in dirt.
The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]
Welcome to your third trial, everyone. It's time to determine who was responsible for the murder of Rina. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
3/3
Wait for me, I'm coming
Wait, I'll be there with you
Wait for me, I love you--
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Salieri wouldn't hurt him.
So Varian makes his way over- somehow- and lets Salieri grip him with his arms wherever he will.
In contrast, Varian will reach up and cup Salieri's face in his hands, using his thumbs to wipe his tears away.]
Sure I've made lots of mistakes
I know that I've disappointed you...
[He grits his teeth, his expression tight and agonized.]
I love you, Dad. A-and I'm...I'm so sorry.
I'll be waiting. I promise.
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I'll find you.
[his voice breaks, and he's reaching out now to cup Varian's face in his hands, to pull him in, press their foreheads together, ragged broken breaths heavy between them] I'll find you, Varian, I promise. I'll find you.
I love you so much, mon fils. I love you. Don't forget that--don't--[his hands tighten slightly, a desperate bid to keep him here, to keep him alive--]
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she lets him go. ]
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She doesn’t sob, but as she watches, her eyes get glassy, and a few tears fall. ]
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He can't do this. He can't just hide like this. There's one thing left he has to do. Shaking, he pulls away from Eurydice, drying his eyes on his sleeve and getting to his feet, before walking over to Varian. ]
I - I have something for you. [ He'll be brave, for this. He'll keep it together. Long enough to explain. ]
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Orpheus...]
You do...?
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It's - a tradition, where Eurydice and I come from. We give - [ He chokes, takes a deep breath, and tries again. ] Give coins to the dead, so they can pay the ferryman to take them to the afterlife. I don't know if you'll need them, since you're not from our world, but. Please, take them. If just for my peace of mind.
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And...well.
Hopefully Orpheus doesn't mind the boy moving forward to hug him, just the same as he's done with everyone else, the coins still held securely in his fist.]
I'll k-keep them safe. ...thank you.
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Safe travels. Wherever you go next.