It's Curtains Mods (
stagemanagers) wrote in
itscurtains2021-06-26 11:01 am
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third trial
[As the investigation ends, you'll hear Hester's voice inviting you to the auditorium. As this happens, the twin doors on either side of the concession stand, across from the gym, will click open. You can enter on either side; both go to the same place. Some of you have a detour to make beforehand- Hester lets you in to her office to drop off the precious cargo without incident. She then slips off to in the direction of the scene shop.
When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name. The SQUIP, the Balladeer and Rina now have theirs draped in black crepe and with a framed monochrome photo of them on top.
When you reach the podiums, the lights above the stage finally come on. the Wizard is once again waiting for you. Beside it Hester is slowly lowers in on her bubble. Either she was magicked up there or the catwalk repair had a very impressive turnaround time. The Dad Squad and Peregrine have already seen this week's look but those who haven't might notice the braid bun her hair is in has half-fallen out and her little white heels are covered in dirt.
The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]
Welcome to your third trial, everyone. It's time to determine who was responsible for the murder of Rina. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name. The SQUIP, the Balladeer and Rina now have theirs draped in black crepe and with a framed monochrome photo of them on top.
When you reach the podiums, the lights above the stage finally come on. the Wizard is once again waiting for you. Beside it Hester is slowly lowers in on her bubble. Either she was magicked up there or the catwalk repair had a very impressive turnaround time. The Dad Squad and Peregrine have already seen this week's look but those who haven't might notice the braid bun her hair is in has half-fallen out and her little white heels are covered in dirt.
The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]
Welcome to your third trial, everyone. It's time to determine who was responsible for the murder of Rina. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
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[ ... ]
You can do fucked up things when you think you're alone.
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I... I should have done a better job... I wasn't there enough for everyone this week.
[All the sudden, he felt like he was weighed down with guilt, and that this was once again his fault.
He wasn't there for SQUIP and now he wasn't there for....]
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gently flicking Spongebob in the arm.]
Ah-ah, none of that. There's a ranking of people responsible for this and, frankly, you didn't even make the list.
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Not even a little?
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[He pauses, then sheepishly.]
Hey Discord? Could I come over to you?
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...If you want to, of course.
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[He can't finish it, but Orpheus would probably know how he would end that thought.]
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[ He swallows, hard. ]
But if you're to blame, then so am I. Do you blame me, Spongebob?
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[Spongebob... does not make the connection quite yet.]
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Look, Spongebob, you can't put all of this on yourself. It's... Peregrine's right. People do things when they think they're alone.
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You.... You just can't let yourself think about that. [Her chest stings.] If you keep thinking about how you could have changed things... It still won't make what happened any less real.
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What happened out there when we weren't looking back?
When we couldn't see her alone?
We could be prepared, but to be prepared for that?
When there is so much unknown...
[ Peregrine's lips are set thin. ]
Sometimes you coulda done something. But it doesn't mean— it doesn't mean it's all your fault.
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You could be the most supportive friend in the world, but if someone refuses to see, or to listen, then...
Then there's nothing you can do.
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[Maya's been sort of caught in the feels this whole week but -- ]
I was in a very dark place this week. Knowing that any action could hurt you, or anyone else here for that matter, however? It stayed my hand. You kept this week from being far worse.
You have done so well.
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You... you really mean that, Maya?
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I would never be disappointed in you, Maya.
[If she's the culprit I'm gonna Lose It.]
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Wait how come I don't remember turning into a snail?
[Did he have snail amnesia??]
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