It's Curtains Mods (
stagemanagers) wrote in
itscurtains2021-06-12 12:00 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
First Trial
[As the investigation ends, you'll hear Hester's voice inviting you to the auditorium. As this happens, the twin doors on either side of the concession stand, across from the gym, will click open. You can enter on either side; both go to the same place.
When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name, save for Mumble's, which is draped in black crepe and has a framed monochrome photo of him - Elijah Wood him - on top.
When you reach the podiums, the lights above the stage finally come on. It's time to meet the Wizard.
The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]
Welcome to your first trial, everyone. I am the Wizard. It's time to determine who was responsible for the murder of Mumble. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
When you enter the auditorium, it's dark. There's only the small lights along the walkway behind all the seats, just enough to illuminate where you're going. There's a central path between the seats, down towards where you know the stage must be. That's where you must be going, right? As you pass each row of seats, the lights at their ends flick on, marking your procession and slowly making more and more of the room visible. Shortly, you can see your destination: a circle of podiums stationed in the orchestra pit, below the lip of the darkened, curtained stage. They're all identical, labeled with a cast member's name, save for Mumble's, which is draped in black crepe and has a framed monochrome photo of him - Elijah Wood him - on top.
When you reach the podiums, the lights above the stage finally come on. It's time to meet the Wizard.
The mechanical head, with glowing green eyes, is installed above the stage and the still-closed curtain. Even if you were standing on the stage, it'd be well out of reach. It peers down at all of you, its motions fluid, and speaks with a booming, artificial-sounding voice:]
Welcome to your first trial, everyone. I am the Wizard. It's time to determine who was responsible for the murder of Mumble. Feel free to talk amongst yourselves and work together - you'll have to show teamwork if you want to leave this room alive.
no subject
You can't make them do this. This isn't their crime.
[ By "them," she means Orpheus, specifically. He shouldn't have to go through this. He's been through enough, this week. Eurydice steps forward, taking her turn to be a buffer between the Wizard and Orpheus, even though she's only like five feet tall. ]
no subject
If we find out who killed Mumble then - we're all responsible for their death, too. But if we don't, then all of us die?
[ He's talking to himself, more than anything, trying to make sense of it. ]